![]() ![]() Lore 8 is for Confusion and Paralysis scroll, with a +2 bonus you can have Maelstrom, for Lagufaeths add another +2 bonus from rest and you have Scroll of Prayer Against Imprisonment. Stealth can be higher if you wanna go stealth in the beginning, sacrifice Survival for that, then respec.Īthletics could be higher only for script interactions, then respec. ![]() Survival: 5 ( 8 with Druid and Explorer bonus) Lore: 6 ( 8 with Druid and Explorer bonus) Stealth: 3 ( 5 with Blooded Hunter and Dungeon Delver) (for attributes values choices, se "RPG and various tactic thoughts about this build" section below) Mig: 17 (19 with Galawain's Boon and Gift from The Machine)ĭex: 18 (20 with Race and Culture bonuses) Spiritshift: Stag (+7 all defenses, stag carnage) ULTIMATE: discouraged with "full fire offense" configuration (see below), possibly with alternative "defensive" talent choice configuration (see below) and maybe 1 or 2 retrains.īackground: Explorer (1 Lore, 1 Survival) 3.07-1318 LATEST) - All TCS achievements (bounties, dragons and so on, base game AND White March 1 and 2 expansions AND Radiant Spore). "It is no important what to burn, the important is to burn something." (Lavaric motto) I've been playing POE1 since 2020 and now I wanna share a build that I had fun with.į ire G odlike D ruid - T he " H uman T orch" There's a scripted event very early into WM1 that has multiples variables and outcomes, and I'm pretty sure Hiravias is the only party member who can fulfill ninety percent of its arcane requirements without absurd prep time.I'm an italian CPRG gamer since Ultima, Eye Of The Beholder, Baldur's Gate and so on. If you want to give one of the WM companions a shot, I'd definitely recommend Zahua.Īs for the core companions, Hiravias is a good pick. To undersell someone like Zahua as a junkie hobo is like saying Eder is a dumb inbred hillbilly - misinformed at best, and disingenuous at worst. Naturally, it's ultimately a matter of taste, but I find that way more interesting than a simple binary checkbox of "have you done his personal quest?". There is no such thing as a true happy ending for Zahua, certainly not in the way that he envisions as his "happy ending". eh, you get the point).įrom a broader perspective, I also felt that his storyline realizes the core theme of the expansion the best, and would probably call him the most Pillars-y of new party members. He offers insight that is consistent and makes sense (unlike Maneha, again). From a mechanical/content volume standpoint, he also speaks a lot and interjects frequently during conversations (unlike Maneha). For one, he's a wonderfully written character created by the lead narrative designer of the game (and, incidentally, the guy who created Eder), and the one dude whose arc in WM2 gets proper foreshadowing in WM1. On the other end of the spectrum, however, there is Zahua who is a great companion to have throughout both parts of WM. I mean, I might agree that someone like Maneha is poorly realized, especially seeing how she barely acknowledges the large swaths of plot that are focused on her deity and therefore should be of immediate concern to her. None of these people are with you for the long game, but that doesn't mean they're inherently bad characters. It's not really a fault of the companions themselves, who - despite their shortcomings - are all very clearly tied into the driving theme/question of the expansion. However, this is a problem with the expansion's format, length, limited resources, and the unfortunate split of its content. It's true that the new companions have arcs that may feel "meh" - they're too brief, too abrupt, and don't have enough time to breathe. Since my countryman above appears to be an overtly cynical man who may or may not be Edwin, I'll offer a different perspective: ![]() Zahua is just a junkie hobo who has a slightly longer personal quest about taking shrooms. ![]()
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